Monthly Archives: January 2021

Term2:Houdini course_1

In the Houdini course of the first week, I mainly learned about the UI of the software and how to use nodes. UI First of all, the UI of Houdini is easy to understand. At the beginning of learning this software, … Continue reading

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Term2_Unreal course_1

This tutorial mainly introduces the Unreal material and lighting system. I think what I learned most in this course is how to learn Unreal correctly. First, I will organize the content of the course. Then introduce the new learning method I … Continue reading

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WEEK9: 3D Equalizer

This exercise gave me a clearer understanding of the production process of 3DE. Although there are many errors that cannot be solved in the process.There are many software problems in the import and export of 3DE, Maya, and nuke. The same operation process, … Continue reading

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Term1 showreel

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WEEK9: Performance animation

Animation Principles in performance animation solid posing timing arcs slow-in & slow-down pose-to-pose anticipation follow-through and overlapping action square and stretch preparation stage While animating for character, the animator himself should also be able to perform. I think this is the … Continue reading

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WEEK8 : Phonemes

For people in non-native English speaking countries, the practice of phonemes does take some time to understand. Because, in pronunciation, the wrong way of pronunciation may have been used since childhood. For example, the pronunciation of “th” and “s” are very … Continue reading

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Research Presentation and Critical Report

Research Presentation Critical Report How to better use” humor language” in animation “Humor” is both an artistic language and a technique of entertainment. As a product of movies, animation mainly focuses on entertainment since its birth (Furniss, 2009). In animation, … Continue reading

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Research and Report

Before research and report, I have two ideas. One is to research the real-time render in unreal in animation. The other is to research the humorous language in animation. Combining the two, I prefer to study the humorous language in animation. Because real-time … Continue reading

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