In this team project, I will record the production of the car model for luke and my team project idea.
Car modeling
At the beginning of this semester I received a feedback from Luke on my car model. The feedback has 30 minutes. Haha I seem to see despair. After seeing the question raised by Tutor, I found a very serious problem. I didn’t find reference pictures of the car in the last semester. So all the details are my own creation. Obviously it is faster to remake this car model. The time limit is two weeks. Therefore, I spent most of my time on modeling car.
Fortunately, this week I have completed preliminary models of the car’s outer contour and part of the interior decoration.
Team Project_Idea
This semester I worked with Yann and Sean, and both Yann and I needed to study Unreal software. At the same time Sean is interested in model sculpting. So we formed a team. Our project was inspired by an eyeball I made after term2 study.
The production of the eyeball refers to the Youtube video tutorial, in which the zoom and depth of the pupil can be adjusted.
Through my eyes material shader, we immediately think of Cthulhu. I just want to make some doomsday-style game scenes. After a period of discussion, we decided to make a Cthulhu theme CG work. And apply the eyeball to the project.
Story background:
The explorer discovered a long-abandoned village. The interior and buildings of the village have some elements of Cthulhu culture. There is a converted church in the village. The breath of death is everywhere. The gods once believed in were all shattered and replaced by a terrifying statue of Cthulhu monster and the corpses of believers in the church. The explorer walked behind the church, and strange noises came from the dense forest. When he pushed away the bushes, a huge eye came oncoming. Cthulhu is resurrected!
Team Project_Scene concept
After the discussion, we made some scene concepts. The above is the concept map of the scene I made in PS.
I will do a lot of research in advanced material system, particle system, terrain system, lighting system, and Blueprint in this project.
- I will be mainly responsible for the construction of the Unreal scene.
- Yann is mainly responsible for the character part, including character animation.
- Sean is mainly responsible for the production of the Cthulhu model.