WEEK2: Team Project

This week’s Team project is divided into 3 parts. The first is the modification of the car model and On wrapping in RizomUV. Next, I will introduce the sculpture of the Cthulhu model. The last part is the modification of the role model.

Fixing and texturing car model

This model is a modified model after two feedbacks. I would like to thank my Tutor for patiently pointing out my problem. It also let me know the details that should be paid attention to in the modeling process.

The biggest difference between Texturing this time and the first one is that this time we want to ensure that the car is relatively clean. For this, I tried to import some textures from Bridger into Substance painter. The most difficult part is the production of car light textures. The car lights are not all bright and come in a variety of materials. For this, I used mask and imported normal to synthesize.

Here are some images rendered in Substance painter.

Cthulhu

References

Before making the statue of Cthulhu, I looked for a lot of references. The above picture is the two most classic references. Through observation, it was found that Cthulhu was all sitting on a rock. Cthulhu is winged and has an octopus head.

We discovered this downloadable model while preparing to make the Cthulhu statue. Although it fits this team project very well. But we all agree that the Cthulhu statue is an important element of the video, which also includes some close-up shots. So we need to make a Cthulhu statue of our own, instead of directly using the downloaded model.

After discussion, we decided to sculpt on the basis of the model instead of from a sphere. This approach saves a lot of time. Considering that Sean needs to modify the cathedral, this is a very complicated task, and the corresponding models are also lacking at this time. Therefore, I will be responsible for the carving of Cthulhu.

Sculpting in Zbrush

First, I modified the posture and body proportions of the model. A broken shape and a stone pose were added to the bottom of Cthulhu. After getting a very good appearance, I started to sculpt the details of the model, including modeling, different, different parts of the skin texture, parasitic sea shells on the skin, tentacles, etc.

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