This week I completed the carving of the Cthulhu model, on wrapping and texturing.
Carving in Zbrush
During the sculpting process, I searched for a lot of references about the distribution of human muscles, which would make every muscle more reasonable.
On wrapping in RizomUV
Because the model has a lot of thorns, a simple task of On wrapping becomes complicated immediately.
Texturing in Substance Painter
The above is my rendering in Substance painter. Maybe in the future, I will make the texture of the biological skin. Because the last shot of our group video is the resurrected Cthulhu.The above is my rendering in Substance painter. Maybe in the future, I will make the texture of the biological skin. Because the last shot of our group video is the resurrected Cthulhu.