Monthly Archives: June 2021

WEEK6: Individual Project

The work content of the personal project in the sixth week is relatively simple. The main time is used for manual placement of stones and manual allocation of plants.Although the work content is single. But I got better scene art … Continue reading

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WEEK5: Team Project

This week I completed a huge challenge: I made the first doomsday style CG scene.In the process, I became familiar with the lighting layout of the scene in this style. The first is Sean’s church model. The model mainly made … Continue reading

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WEEK5: Individual Project

In the fifth week, I mainly studied the production process of Unreal’s automatic plant distribution. After trying to find that this approach is not suitable for my project. Automatic allocation can indeed quickly fill the scene with plants. But its … Continue reading

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WEEK4: Team Project

This week I completed the carving of the Cthulhu model, on wrapping and texturing. Carving in Zbrush During the sculpting process, I searched for a lot of references about the distribution of human muscles, which would make every muscle more … Continue reading

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WEEK4: Individual Project

The focus of my research on this week’s personal project is export HDA from Houdini to Unreal. And restore the terrain generated by Houdini in Unreal. At the same time, I also studied how to calculate the slope to assign … Continue reading

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WEEK3: Team Project

The main work of the third week is the modification of the car model, the modification of the character model, Onwrapping and texturing. In this process, I consolidated the previous process of mari making character maps. Car model fix After … Continue reading

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WEEK3: Individual Project

The main content of this week’s work was carried out in Houdini. Before that, I tried to use WorldCreator and WorldMechine to generate game terrain. Through comparison, it is found that Houdini’s degree of freedom will be higher, and WorldCreator’s … Continue reading

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WEEK2: Team Project

This week’s Team project is divided into 3 parts. The first is the modification of the car model and On wrapping in RizomUV. Next, I will introduce the sculpture of the Cthulhu model. The last part is the modification of … Continue reading

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WEEK2: Individual Project

My personal project mainly work in this week is texturing for plant in substance, and writing dynamic material shader in unreal. Texturing in Substance painter Writing material in Unreal In this process, we need to control the underwater movement of … Continue reading

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WEEK1: Team Project

In this team project, I will record the production of the car model for luke and my team project idea. Car modeling At the beginning of this semester I received a feedback from Luke on my car model. The feedback … Continue reading

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