Monthly Archives: December 2021
FMP 9:Game UI and sounds
Game demonstration video:https://www.bilibili.com/video/BV16q4y1U7Dg Game link: https://pan.baidu.com/s/1DT2peFlAipxZEtALpQ0qEw Passport: 4gy9 Music First of all, Little Devil’s music comes from Gris’s background music. In addition, I also added some underwater music to combine. The editing of music in the game engine is relatively … Continue reading
FMP 8:Texture map of fish and Lighting modification
An important element in the ocean landscape-fish. The atmosphere of the game and the atmosphere of the game. Source From This is the case of the game-fish-like alternating system. However, there is a problem that exists, and it is a … Continue reading
FMP 7:Sand interaction
https://zhuanlan.zhihu.com/p/82682271 The interaction is implemented by referring to the details in the link above. Interactive Sand The reason why I did this interaction is that I saw the character walking in the snow level in the Wind Journey Man, leaving … Continue reading
FMP 6:Interactive plant in unreal
This stage is to make more detailed interactive animations, including the color change of plants after the character approaches, and the animation of the water snake retracting to the ground after the character approaches. These interactive effects are based on … Continue reading
FMP 5:Monster material and Blueprint in Unreal
Texturing in Unreal AI BehaviorTree in Unreal After making a simple AI automatic patrol, I found that Monster Fish’s patrol path is based on the ground, which is not suitable for aquatic creatures. So I thought about having Monster Fish … Continue reading
FMP 4:Modeling, On wrapping, Texturing, Rigging & Animating for monster
Modeling in Zbrush OnWrapping in Rizom UV Texturing in Substance Painter Rigging with Advanced Skeleton5 Animating in MAYA This monster includes two attack animations, a death animation, a swimming animation, and an idle state animation.
FMP 3:Character material, animation blueprint and state machine
Texturing in Unreal I want to use the material’s World Positon offset to create the movement effect for the character’s hair. I used the Simple Grass Wind node for this. Attention should be paid to the head of UV and … Continue reading
FMP 2:Character animation redirection
Modeling According to the background of the story, the character is set as an abstract cute elf. This is a design of the character on land. In this Level, the character is in the water, so there is no clothes. … Continue reading
FMP 1:Scene optimization
In the early days of the FMP project, I was always wondering whether to remake a new game. Luke Bridger said: As long as it fits my career plan, my choice will not be wrong. Considering the upcoming employment. I … Continue reading
Thesis 9: Conclusion
The content of the Conclusion paragraph should include the following points: Reiterate the research question. Then, state how your findings (if any) answer this question. Link the findings to the topics or questions you raised in the introduction. If there … Continue reading