After Little Devil’s development, the structure of my thesis has been changed and its draft diagram is shown below.
A different research direction from the first thesis. The focus of the research in this thesis will be on the production pipeline of game lighting.
Firstly, the important role of game lighting is introduced from the cooperation between the lighting artist and various other departments, for immersive games. This is followed by an analysis of the theory as well as the techniques of game lighting production. Providing a theoretical basis for Little Devil. Finally, the production process of Little Devil is analysed, as well as its shortcomings.
The article concludes with a summary of all the chapters. The development experience of Little Devil is used to talk about how developable the game lighting is and what to look for when working with it.