Thesis 8:Little Devil Game evaluation and feedback

Under normal circumstances, there are several ways to get a more intuitive way for individual research results

Interview:
An interview is a guided conversation between the researcher (you) and the person you want to learn from. They can be called “whistleblowers”.
The structure of these questions can be built around pre-prepared questions or general guidelines that the interviewer will follow. It is best to involve only one or two people, because large groups may disappear in multiple conversations, or overlapping speakers may make it difficult to collect qualitative data from them.
Interviews are time-consuming, so please be careful when planning the interview.
The whistleblower should be selected carefully at all times, as they should be specific to your field of research.

observe:
This can be thought of as the study of someone or something in a specific situation.
For example, you might want to observe someone (or shoot yourself) creating something from start to finish to understand the process. Whether it is equipment used to set up animation or particle effects. Once the observation process has taken place, the markers relevant to your research field should be taken. You may want to think about the ethical aspects of observation. Does the person being studied know this? Can they agree? If they are not happy to be observed, can they opt out of this arrangement? What will they do?

Questionnaire:
It can be qualitative or quantitative.
Interviews are more in-depth, while questionnaires provide more snapshots of people’s views (generally speaking).
Prepare the questionnaire with clear and easy-to-understand questions. Not everyone knows this topic, and your data should be able to include more volunteers. Specify what the goal of your questionnaire is.
You may want to use the pyramid method to narrow the focus of the problem with each successive problem.
You can use this data to compare parameters within a group or measurement group.

However, for my game project, the game player evaluation will most directly reflect the current situation of the game. Therefore, I invited 22 players from the UK and China to evaluate the Little Devil project.

A test process used is the exponential height fog, the following two environmental atmosphere is after 10 people voted to choose out the most consistent with the effect of the story background settings.

Through the comparison can clearly feel the second picture is more in line with the feeling of the deep sea, while with a touch of bleakness. In contrast, the first picture looks more dreamy, more like a dream under the sea, while with a touch of warmth. Through feedback from players, Little Devill uses a dynamic weather system, between the pink and blue environmental effects of the above picture. The colors of the dynamic weather will gradually transition between pink and dark blue over time. In addition, the ambient fog not only shapes the space and atmosphere but also plays a role in enriching and unifying the colors of the picture. For Little Devil‘s immersion, its own gameplay is to attract players by interacting with the surrounding fish and plants to change colors. Therefore, the environment should not be too bright at this stage, so as to leave sufficient space for the development of interactive lighting effects and fill light later.

Player feedback

Video game project review is a very important part. Some game projects are always notorious for having bugs, no matter how big their budget or team size is. The quality of the game is the key to success. This quality can be assessed and guaranteed by testing . Therefore, for the experience of the game project, 22 players from China and the UK were invited to participate in the evaluation. Sixteen players reported that the ambience of the game changed from bleak to confusing. six players reported that the ambience of the game remained the same throughout the game. However, the vast majority of players reported a lack of gaming experience during play. Players were collecting crystals throughout the game, which made players lack the desire to explore the map. A small number of people thought that there should be more differences between the different landscapes of the game, including the colors, but the remaining part of the players did not make any comments in this regard.

Project Summary

Game lighting design is a very important part of the whole game development process. A good game in the scene design cannot be separated from the spatial atmosphere. The lighting system used in the Little Devil project is only limited to the default environment of Unreal. But in industrial production, different companies will produce their own internal some plug-ins, such as some fog plug-ins. So the Little Devil project is just an attempt at independent game development. There is a lot of room for development in the art performance. Including the difference between different landscapes, lighting optimization and the richness of ambient light.

In terms of light and shadow as well as color, Little Devil still has many flaws. Although in the visual most players say it is beautiful enough. In the game scene design is very common if there is no light pointing to the player easy to get lost, light and shadow can play a role in prompting the level and provoke the player’s emotions, in the preliminary art original design also need to show. Although Little Devil has light guidance at different POIs, but the light guidance alone does not meet the needs of players and attract players. It also needs the interplay of game play, game effects and even music.

A lot of feedback from players will often reveal unexpected problems. In this feedback, the most popular call is the lack of exploration desire of the game players. Although the gameplay is not the key research direction this time. However, as an immersive game attempt, its game play should conform to the doctrine of mind flow experience, and the project should also inspire players’ desire by designing the game play. After all, fun is the soul of the game.

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