Texturing in Unreal
AI BehaviorTree in Unreal
After making a simple AI automatic patrol, I found that Monster Fish’s patrol path is based on the ground, which is not suitable for aquatic creatures. So I thought about having Monster Fish patrol the path of the spline. When Monster spots a first player, it moves in the player’s direction and triggers an attack animation. When Monster loses the player, it follows the original path back to the spline and continues its patrol.
However, this is only the logic of a simple patrol attack. As for the action, it is not harmonious. I believe there will be a better solution in the future.