In the production of the last week, the characters I was in charge were the production of grass models and textures. And write the material shader in Unreal.
Color map
First, I drew some grass leaves in photoshop based on the 2D concept.
Modeling in MAYA
Testing in Unreal
As shown in the figure, you can find that the roots of the grass model are too concentrated at one point. , And the whole is trivial. , I tried new models and textures for this.
This grass looks more cartoonish and uniform. The next step is to add motion effects to the grass.
Rock material shader test