Author Archives: Shimin Cong
WEEK10: Individual Project
In the spare time of the last week, I completed the game character modeling, on wrapping, rigging and cloth testing and character animation replacement in the engine. Modeling in Zbrush Rigging By Advanced Skeleston5
WEEK9: Team Project
This week’s production of this scene is the scene inside the church, which is the most difficult part. Indoor lighting has always been something I am not good at. But in the scene of the Principality, my control of indoor … Continue reading
WEEK9: Individual Project
The main content of the ninth week is the adjustment of scene lighting. And interactive sand production. Lighting First of all, I show some screenshots of scenes after Lighting. Maybe this is not the last color tone. I finished editing … Continue reading
WEEK8: Team Project
This week I mainly made the scene of the forest in the storyboard. In this process, I studied the production of flame special effects in unreal. References First of all, I found some scene composition and lighting pictures on Pinterest. … Continue reading
WEEK8: Individual Project
This week’s personal project is mainly about the modification of the water material in the scene, the study of the stone material, the study of bubble special effects, and the material shader compilation of the special rendering filter of postprocessvolume. … Continue reading
WEEK7: Team Project
My task for the seventh week is the scene at the gate of the church. Before that, thank Sean for his careful polishing. This gave me good model resources in the process of setting up the scene. The construction of … Continue reading
WEEK7: Individual Project
The main work of the seventh week is to manually allocate plants and rocks. Secondly, I conducted shader research on the top and side of the rock.Finally, I also wrote a light function, which can simulate underwater light. First of … Continue reading
WEEK6: Team Project
My work this week is for the scene design of the front yard of the church. Due to the lack of understanding of the corresponding culture, I searched for reference pictures on Pinterest. It was finally decided that the front … Continue reading
WEEK6: Individual Project
The work content of the personal project in the sixth week is relatively simple. The main time is used for manual placement of stones and manual allocation of plants.Although the work content is single. But I got better scene art … Continue reading
WEEK5: Team Project
This week I completed a huge challenge: I made the first doomsday style CG scene.In the process, I became familiar with the lighting layout of the scene in this style. The first is Sean’s church model. The model mainly made … Continue reading