Author Archives: Shimin Cong
WEEK5: Individual Project
In the fifth week, I mainly studied the production process of Unreal’s automatic plant distribution. After trying to find that this approach is not suitable for my project. Automatic allocation can indeed quickly fill the scene with plants. But its … Continue reading
WEEK4: Team Project
This week I completed the carving of the Cthulhu model, on wrapping and texturing. Carving in Zbrush During the sculpting process, I searched for a lot of references about the distribution of human muscles, which would make every muscle more … Continue reading
WEEK4: Individual Project
The focus of my research on this week’s personal project is export HDA from Houdini to Unreal. And restore the terrain generated by Houdini in Unreal. At the same time, I also studied how to calculate the slope to assign … Continue reading
WEEK3: Team Project
The main work of the third week is the modification of the car model, the modification of the character model, Onwrapping and texturing. In this process, I consolidated the previous process of mari making character maps. Car model fix After … Continue reading
WEEK3: Individual Project
The main content of this week’s work was carried out in Houdini. Before that, I tried to use WorldCreator and WorldMechine to generate game terrain. Through comparison, it is found that Houdini’s degree of freedom will be higher, and WorldCreator’s … Continue reading
WEEK2: Team Project
This week’s Team project is divided into 3 parts. The first is the modification of the car model and On wrapping in RizomUV. Next, I will introduce the sculpture of the Cthulhu model. The last part is the modification of … Continue reading
WEEK2: Individual Project
My personal project mainly work in this week is texturing for plant in substance, and writing dynamic material shader in unreal. Texturing in Substance painter Writing material in Unreal In this process, we need to control the underwater movement of … Continue reading
WEEK1: Team Project
In this team project, I will record the production of the car model for luke and my team project idea. Car modeling At the beginning of this semester I received a feedback from Luke on my car model. The feedback … Continue reading
WEEK1: Individual Project
My individual project is to continue to make a Term2 game project. The purpose of this project is to study Unreal material system, particle system, lighting system, terrain system and Blueprint in game production. In this week’s individual project, my … Continue reading
Presentation For FMP and Thesis proposal
Hi everyone, I am SHIMIN CONG. In this presentation, I will share my research direction in FMP and thesis. It will be divided into seven parts. The first is an overview of my thoughts and some references. Then I will … Continue reading