Author Archives: Shimin Cong
FMP and Thesis Proposal
FMP_Immersive game GAME OVERVIEW This project is a demo of a horror puzzle game with a play time of 5-10 minutes. Players will listen to a memory of the protagonist in a short game time. The focus of game design … Continue reading
Term2: Houdini course_6
This week I learned and made the dissipation effects, the particles follow the smoke, and the model damage effects. Obviously, these effects require a lot of computer calculations. A long part of the learning process is spent waiting for calculations. … Continue reading
Term2: Houdini course_5
This week I mainly reviewed the modeling function of Houdini. In addition, I also learned and made Arnold rendering and some simple fire smoke, flame and explosion special effects.In general, this week’s knowledge points will be more difficult than the … Continue reading
Team project summarize
Nine weeks may seem like a long time, but if you want to do a good project, these events are not enough. I really enjoy this inter-professional collaboration project. In this process, I learned the production process of a game … Continue reading
Week9:Grass modeling and some test in Unreal
In the production of the last week, the characters I was in charge were the production of grass models and textures. And write the material shader in Unreal. Color map First, I drew some grass leaves in photoshop based on … Continue reading
Week8:Unwrapping and Texturing for car and rock
In the eighth week of work, my main task is Unwarping and Texturing in Rizom UV and Substance painter. Before Unwarping for car, the most important process was to divide shaders. Car As shown in the picture, I divided the … Continue reading
Week7:Modeling car and Substance designer test
In the seventh week, my main job was modeling a car which was gaven by my tutor. The main reasons why I accepted this project like modeling and want to participate in foreign commercial projects. This is a challenge. Before … Continue reading
Week6:Modeling and Topology
My main work this week is the remaining work of the rock last week and Topology the highpoly rock. Since it is a game project, there is a limit to the number of triangles in the model. This must ensure … Continue reading
Week5:Modeling in Zbrush
The main goal this week is to complete the carving of the rock model. A total of 35 rocks are included. The polish of the rock carving is crucial. It takes a lot of time to deal with edges and … Continue reading
Term2: Lighting course_2
The main content of this lighting course is Preparing the HDRI, Setting up Light-Rig and Improvements to be made. In this process, I learned the process of HDRI in Nuke, and how to use and adjust HDRI map in Nuke … Continue reading