Category Archives: 3D computer foundamentals
WEEK9: 3D Equalizer
This exercise gave me a clearer understanding of the production process of 3DE. Although there are many errors that cannot be solved in the process.There are many software problems in the import and export of 3DE, Maya, and nuke. The same operation process, … Continue reading
WEEK9: Performance animation
Animation Principles in performance animation solid posing timing arcs slow-in & slow-down pose-to-pose anticipation follow-through and overlapping action square and stretch preparation stage While animating for character, the animator himself should also be able to perform. I think this is the … Continue reading
WEEK8 : Phonemes
For people in non-native English speaking countries, the practice of phonemes does take some time to understand. Because, in pronunciation, the wrong way of pronunciation may have been used since childhood. For example, the pronunciation of “th” and “s” are very … Continue reading
WEEK7: Body mechanics practice/ Extra works
Body mechanics practic Principle of body mechanics Anticipation Overlap Squash and stretch Timing and weight Staging Ease in and ease out Exaggeration Appeal Secondary action The body mechanics course has lasted for two weeks. In the last week, I mainly learned … Continue reading
WEEK6: 3D Equalizer
In the sixth week of study, I understood the workflow of 3DE in animation and VFX companies. I have to admit that a software that occupies a small space has such powerful functions. Through the final learning of online courses and … Continue reading
WEEK6: Body mechanics
Body mechanics This week we started to accept the animation knowledge of body machine, and its learning form is of course our favorite-watch videos. I also researched the definition and how to use it. For example, our legs are the … Continue reading
WEEK5: 3D Equalizer
3D Equalizer is by no doubt the world’s leading 3D tracking solution, for merging live action footage with digital visual effects. Through this week’s study, I have a preliminary understanding of the user interface of 3D Equalizer and how to … Continue reading
WEEK5: Revising Styled Walk/ Plug-in in MAYA/ Render farm/ Extra work
Revising Styled Walk Through this Wednesday’s course, I learned a new way to adjust the movement curve, in the graphic editor. For example, the overall adjustment of the movement. In addition, for the detailed adjustment of the action, we can … Continue reading
WEEK4: Stylized Walk/ Extra works
Animation Principles in this practice timing arcs slow-in & slow-down pose-to-pose anticipation follow-through and overlapping action Skip The skip is a mix of a walk and a run with every third step omitted. During a walk, there’s a point where … Continue reading