Category Archives: 3D computer foundamentals

WEEK4: Breakdown of rigs

Good Rig& Bad Rig A good rig can improve the quality of Animating work and save time. 1.First of all, a good rig must be easy to understand for animators. In other words, we can better discover, understand and use … Continue reading

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WEEK3: Full body walk cycle with props/ Extra works

Animation Principles in this practice squash and stretch timing arcs overlapping and follow-through action solid posing slow-in & slow-down pose-to-pose Reference Before the practice starts, we need to understand the various movements of the human body during walking. Similarly, I … Continue reading

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WEEK2 : Fox and Tail / Walk Cycle/ Extra works

Part 1 — Fox and Tail In this exercise, I used squash and stretch, timing, arcs, overlapping and follow-through action, anticipation, Slow in and slow out in the animation rules Before animating, a good action reference is crucial. Through this picture, … Continue reading

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WEEK1: 12 Principles of Animation/ Bouncing ball and Maze/ Extra works

Part 1 — 12 Principles of Animation In this week’s course, I have a deep understanding of 12 principles of animation. include: n this week’s course, I have a deep understanding of 12 principles of animation. include: Squash and stretch … Continue reading

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