Term2:Houdini course_2

The Houdini exercise in the second week mainly includes some introduction to nodes and the use of particles.

Basic operation

1.ALT+left mouse button- control the arrangement direction of nodes
2.L- sort all nodes

3.J+left mouse button can quickly link nodes

4. Y+left mouse button can quickly disconnect the node

Nodes introduction

The role of the mountain node is like noise
Random colored nodes
Other random color node link method- inside of attribvop node
The use of mulconst node- It is more like the use of multiplication
Introduction to scripting language- test can be replaced
aanoise- a kind of noise
turbnoise node
aaflownoise node
curlnoise node

ADD node

This operator outputs the sum of its inputs.

The first input can be an integer, float, vector, vector4, matrix3, or matrix. The allowed data types of subsequent inputs depend on the data type of the first input. For example, if the first input is a float, subsequent inputs can be either floats or integers. The output data type is always the same as the data type for the first input.

Reuse of add- Effect stacking
Reuse of add- another way
bind node- import and output
bind node- output color

Particle practice

This particle practice course is mainly to make special effects for particles to follow the character, which is similar to the effect of fire. Since the character is moving, it is very difficult to watch the movement of the particles. Therefore, before testing the movement of particles, it is important to fix the character in a position and keep it still.

timeshift node- can pause animation
unpack node- can split the normalized point, line and surface
inside of popnet node_The figure is the effect of adding gravity
inside of popnet node- popforce, popdrag and popwind can affect the movement of particles
merge node- link characters and particles
problem- bad effect due to character movement too fast
Solve the problem- pointvelocity node- can increase trail for character
copytopoint node- can transform particles into other objects, such as spheres
attribcreate node- can change the size of the replacement object
attribvop node- better way to change the size of the replacement object
inside of attributevop
fit node- adjust the size of the object
ramp node- can generate gradient colors
adjust the color

all the node

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