Week2:Game overview design and references

The main work of our team this week is to establish a clear game plan and plan the production time. Each member of the week is responsible for proposing a game plan. And after discussion, we finally decided to use my design plan.

The following is my game design. The production cycle of the game is expected to be 16 weeks. Therefore, in the deadline of Collaborative Unit, I may only show a production process without a finished work.

The following is my design this week. Using the knowledge of the narrative story frame in the Design for Animation, Narrative Structures & Film Language course.

GAME OVERVIEW

Design Goals

Overcome all obstacles and unlock the origin of the character.

COMMON QUESTION

1.What is the game?

  • Puzzle games
  • Narrative Games

2.Why create this game?

I wanted to make a game that was immersive. Let the player immerse in the fantasy fairy tale world, through simple decryption and map exploration, promote the development of the game story.

3.Where does the game take place?

The game takes place in Character’s dream, which is mainly divided into 5 scenes, which respectively represent different types of beautiful scenes in reality.They are respectively seabed – lake – forest – snomountain – cave.

4. What do I control?

Using mouse and keyboard to control the moving direction

Using keyboard to control the collection and placement of items

Using keyboard to release abilities of the character

5.What is the main focus?

It focuses on exploring the map and story, and immerses the player in the beautiful scenery.

The advantages of this strategy are:

1. The theme constitutes a natural attraction, and players who are interested in the theme are potential consumers;

2. This strategy helps the realization of high-quality storytelling. If the game world itself is credible, it will be relatively easy to build a set of credible characters and scenes for it, and these two elements are precisely the prerequisites for a good story. Stories can also become a player’s attraction, and it often brings real added value to the game. “The Last of Us” is a good player in this regard, it perfectly combines gameplay and narrative in everything.

As for the drawbacks, a lot of detailed control tends to make the development work more complicated, thereby increasing the development cost. In addition, the high requirements for environmental credibility will in turn affect the player’s action density, and the skills, attributes, and equipment of the characters that can be manipulated will be affected, which in turn poses a threat to the gameplay.

FEATURE SET

  • RPG
  • Through the obstacles of geographical location, reach the target destination
  • Third person perspective,Exploring and free lighting
  • Sandbox

GAME BRIEF INTRODUCTION

1.Background of the story

The story takes place in an ordinary family. The father was a doctor who liked to work on his  scientific gizmos and argued that technology could replace modern medicine. He had ambitions that never cured anyone. His strange thoughts and behaviors are often make him is regarded as dangerous people.

The daughter was born to see nothing. In such a family, the father did not make his daughter proud. On the contrary, he hated his father and hated himself for coming into the world.

However, on this day, the daughter saw the coveted color in her sleep and saw some strange objects. ——- Father’s invention succeeded!

2.Game storyline overview

Explore and discover: As an elf in her dream, the daughter saw the strange environment around her for the first time. Begin to embark on the road to find his own life experience. She can collect light near plants to light up the scene and light up the darkness. The story will be triggered after each journey. However, as the game progresses, the story gradually approaches reality.

Turning point: The daughter finally discovered her own misfortune. The previous experience was just a fairy tale world created by her father.

At the end of the game, blur the boundary between fairy tale and reality. The daughter thought she was back to reality, but she was still dreaming.

In short: the last player of the game will have a question: Is this a dream or reality? 

So, Which fairy tale or reality do you choose to believe in? The answer is up to the player.

3. Game style

Stylized cartoon like ABZU

other reference

4. Game feature

It is an open world. You can collect light sources by passing through layers of obstacles. Lighting up your own world and feeling the beauty of nature.

5. Audiences

Teens and young adults ,Especially for players who like beautiful scenery.

6. Form of playing

Using a mouse and keyboard

7. In what kind of media

On computers or laptops

SPECIFICATION

1. Structure of the game

2. Main rules

1. Success conditions: collect natural elements, reach the destination and successfully light up the specified scene

2. Failure conditions: The character’s guts decrease when it is in the dark for a long time. Fail when the guts value is 0. Then back to the starting point 

3.Suffering and challenge: through some force fields (vortex, swamp…), crossing cliffs, over obstacles, and exploring the darkness

 3.Abilities/ Skills

The character emits light waves, temporarily illuminating the darkness 

1. Economical system

  1. Resource:light element
  2. Produce;Plants can produce a certain amount of light elements in a period of time. Characters close to collect these elements. 
  3. Consume:

When a character places a light source, it needs to consume a certain number of elements

When a character releases a skill, it can consume a certain number of elements

Overall

This week I learned the corresponding knowledge of game planning in game production. At the same time, it also combines the narrative story framework learned in Term 1 and applies it to actual projects. Although the final result may only be a Level1 display.

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