Author Archives: Shimin Cong
Week4:2D object design
My main work this week is the design of scene objects. Since the game project is in cartoon style, the objects I design should not be too complicated. It should be a condensed summary of a model. It can be … Continue reading
Week3:Level 1- 2D concept
As the artist of the project, I am also responsible for the 2D concept design of the project, including level design concept and object design. Before that, I didn’t have relevant experience and didn’t know where to start. Thanks to … Continue reading
Week2:Game overview design and references
The main work of our team this week is to establish a clear game plan and plan the production time. Each member of the week is responsible for proposing a game plan. And after discussion, we finally decided to use … Continue reading
Term2: Houdini course_4
In this week I mainly explained rendering in houdini, including mantra and arnold. Although I am familiar with Maya arnold, it took a long time to learn the course. Compared with the previous three weeks, I encountered more problems in … Continue reading
Term2:Houdini course_3
Through the interactive course of the second week and the after-school video of the third week, I mainly learned the special lighting, motion blur, and destruction. Special lighting This effect is mainly controlled through the normal channel. The main work … Continue reading
Term2: Lighting course_1
The lighting course is crucial to the quality improvement of art projects. Before that, I taught myself the Arnold renderer and Unreal’s real-time rendering system. And made some scenes related to lighting. But there is no systematic teaching. The following … Continue reading
Week1: collaboration project starting
This group cooperation project is a long-awaited course. The reason for saying this is that I have been thinking about what I truly like and what job position I will choose in the future. In fact, I prefer to study … Continue reading
Term2:Houdini course_2
The Houdini exercise in the second week mainly includes some introduction to nodes and the use of particles. Basic operation 3.J+left mouse button can quickly link nodes 4. Y+left mouse button can quickly disconnect the node Nodes introduction ADD node … Continue reading
Term2:Houdini course_1
In the Houdini course of the first week, I mainly learned about the UI of the software and how to use nodes. UI First of all, the UI of Houdini is easy to understand. At the beginning of learning this software, … Continue reading
Term2_Unreal course_1
This tutorial mainly introduces the Unreal material and lighting system. I think what I learned most in this course is how to learn Unreal correctly. First, I will organize the content of the course. Then introduce the new learning method I … Continue reading